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I. Introduction

 

            The Magnocosmanac is an unusual blend of fantasy with science-fiction – two genres that are often grouped together but yet almost never cross over. Why can’t one have wizards and witches on space ships? Turns out, there’s no reason why not.

            These three stories also have prominent existentialism themes, exploring dreams, virtual realities, and metaphysics and how new advances and new technologies can influence and be influenced by them. It is also my attempt to delve into variant or even deviant cultures, imagining a world of equality for the sexes where sexuality was never seen as sinful or shameful but was celebrated.

            The trilogy spans quite a bit of space and time, and is therefore in some ways a history of a world and its peoples. In The Far Country, the Home World is introduced to the young dreamers who are destined to live as wanderers and wayfarers; in The Prime Extract, this world’s history and cultural evolution is explored in the adventurous time trekking of outlaw revolutionaries; and in The Last Ambit, the critical moment takes place, in which the planet is nearly destroyed – but is saved in the end by a pair of gay space cowboys.

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